DeckRoulette
A downloadable game for macOS
DeckRoulette is my first Unity game project for the [Unity Junior Programmer Course submission](https://learn.unity.com/tutorial/submission-programming-theory-in-action). Play cards seamlessly and try to win. Have fun with emotes.
GitHub
https://github.com/GIGAMOLE/DeckRoulette
Media
Also, you can watch the full game process in good quality.
Process
During the development, I was discovering the most common Unity fundamentals and I was challenging myself with new tasks. After a while, I observed that the process of adding more and more features can be endless. So, after a while, I settled on a plan of deliverables. A few weeks more, and the game is ready to be deployed. The most struggles were in the technique of tying all of the game resources together and creating the whole full "picture".
Created and developed
- Game idea and mechanics
- Game design and animations
- Sprite and audio resources
Learned and used
- Basic Unity and C# principles
- GameObjects communication
- Unity Animation / Animation Controller
- Unity Particle System
- DOTween framework
- Sequencing and state factory
Tools
- Unity
- VS Code
- Aseprite
- Audacity
Author
Status | Prototype |
Platforms | macOS |
Author | GIGAMOLE |
Genre | Card Game |
Made with | Unity |
Tags | 3D, Casual, GitHub, Pixel Art, Singleplayer |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Accessibility | One button, Textless |
Download
Install instructions
Download the archive, unzip, and play.
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